Rogue Content: Star Wars Battlefront II’s Missing Features

Planet-specific skins and Starfighter arcade are among the MIA

Delving into Heroes versus Villains mode for the hundredth time, waiting patiently for players to join the showdown – a worrying sign of lacking activity – upon loading the character selection screen, the mode feels improved. Yet, I can’t help but feel like something is still lacking.

Stepping back, why does Heroes versus Villains feel better? Well, this is the result of the introduction of two shiny new heroes; Finn for the light, and Captain Phasma for the dark, providing 16 total heroes split between the two sides. Alongside a brand-new Galactic Assault map, Crait, and a Starfighter Assault map, D’Qar, these new slices of content arrive for free to all players as part of ‘The Last Jedi Season’, the first batch of content in place of a season pass. Releasing adjacent to the debut of the latest blockbuster Star Wars Episode XIII, the content intends to uphold EA and DICE’s promise to maintain a unified player base by bringing fresh experiences and making them available to all.

Following micro transaction controversy early on, efforts to rekindle excitement in Battlefront’s sequel have, to some extent, failed. The damage is already engraved deep beneath the core, with the in-game Crystal currency pretty much redundant, and a page that clearly meant to operate as a place for buying more with hard-earned cash empty and blank. It’s almost poetic, really. Areas of the game that have been cut as a result from sincere hatred towards pay-to-win structures, a failure on EA and DICE’s part, leave a sour taste. In a way, the game almost feels broken without it.

As a die-hard fan of Star Wars and the Battlefront series, I can’t help but compel myself to soldier on. I defended the 2015 reboot with the hope of seeing similar visually stunning Star Wars titles land onto my Xbox Dashboard, but it’s hard to feel amped for a game that’s been torn apart by the press and players, rightly so in most cases. It’s led to significant adjustments by EA and DICE as they backtrack and attempt to recover from a media sh*tstorm. Unfortunately, I believe they’ve already lost.

Where’s old man Luke? Draped in a fraying grey cloak, grey beard and grey Jedi ways (kinda), wielding his green lightsaber and shooting witty and grumpy comments at his foes. I’m not even kidding, where is he?

Battlefront II is in serious need of skins. Skins, arcade content and more seasons. At the time of writing, there are no announcements for the second season, leaving fans half excited to see what’s coming (Grievous, Grievous, Grievous… Come on!) and half concerned that the damage inflicted early-on has impacted development for upcoming content packs. It’s embarrassing that the community is being forced to create mods for skins and characters before the developers do. In the last week alone I’ve seen skins for Kylo Ren, Rey, Darth Vader, Boba Fett and new heroes such as Anakin and Count Dooku – all of which make me more excited than any official announcement from DICE. That’s just not right. It can’t seriously take that long to implement Han’s Hoth outfit and Leia’s Endor attire, two skins that already exist in the first game.

Has the backlash damaged the game’s reputation as well as planned seasons? Is there any point in adding new maps and heroes if the player base is already in rapid decline (evident in my experience by the lack of players when match finding)? The situation might be more complex – involving blunt conversations between EA, DICE and Disney of which we, the public, will never hear. The Battlefront II community eagerly awaits for a spark of hope.

In the meantime, I’m going to continue to force push Captain Phasma off Wookie platforms on Kashyyyk…



Game Hype: Star Wars Battlefront 2

Like it or not, Star Wars Battlefront 2 is coming.

On April 15th, at the Star Wars Celebration, we will get our first look.

Plenty of gamers shared disgruntled moans and cries of disbelief when they discovered how bare EA’s reboot was when it originally released in 2015. Being the wild card that I am I will openly admit that I thoroughly enjoyed the game. Dedicating over 100 hours of gameplay time and £40 for a season pass, I found myself hooked. But, even in my position as a blind sheep I can still see the countless flaws of EA’s Battlefront.

So, rather than asking the question of how Battlefront 2 can improve, I ask WILL it improve?

Have the big, bad cyborg bosses, sitting in their sky-high towers absorbing power from the sun and money from other blind sheep, allowed developers to implement their original creative ideas? The first thing that springs to mind for any Star Wars Battlefront hopeful is ‘SINGLE-PLAYER CAMPAIGN’, or ‘SPACE BATTLES’. Neither of which were present in the 2015 game. No wonder fans were upset, these were massive gameplay elements of the first games.

I addressed these issues in a blog post ages ago, and I still stand by my point; that this is EA’s Battlefront. This is NOT a sequel. This series doesn’t want to remaster an already popular game, but reimagine it, using the original material as a base to build from. So we have large-scale battles, beautiful and large maps, intense firefights. We are missing huge characteristics of the first series; such as classes, single-player and competitive online game modes like Galactic Conquest, space battles, different eras, etc. but doesn’t this emphasise the point? We will all relish the memories of our first Battlefront victory, but time’s changed, let’s enjoy what we have (a gorgeous looking Star Wars game) and hope that classic features make a return in Battlefront 2.

Yes, Battlefront 2. What can we expect to see, come April 15th? Well, I have a few ideas that I anticipate and really want to see make it into the sequel. 

Firstly, I don’t think that we’ll see Kylo Ren or Rey having a clash. Episode 8 will be coming out around the same time as Battlefront 2, before the holidays, and I can’t see how a Battlefront could work on two films without the final chapter. Arguably, they could add Episode 9 as DLC, but it would have to release two years after the game’s release. It just wouldn’t make sense. Also, there’s the issue of how much content would they be able to use from Episode 8 to avoid spoiling the film? The new era of Star Wars is just too complicated to touch at the moment.

Which is why I think the Clone Wars is perfect for the sequel. The lore is there, the films are done, ignore the questionable scripts and focus on those battles. It’s going to happen at some point, and I think that time is now. Imagine the battle of Genosis recreated in DICE’s stunning Frostbite engine. Even in the case of the battle of Naboo and the unbearable Gungans – it’ll look amazing. Battlefront 2015 played it safe. They went with the original trilogy and pulled on people’s heartstrings with lifelike images of Hoth and Endor. Battlefront 2 opens up more risk and creative freedom. They know what the fans want, and they have the resources to pull it off.

A single-player campaign has been confirmed by sources across the web, but space battles are still in question. I assume that EA have heard the complaints even if they weren’t listening for it. So, I expect to see these painfully regurgitated outcries sought to. It would be fairly dumb not to, wouldn’t you think?

Again, I expect another £40 on top of the £40 cost of the base game for the season pass, it’s just EA’s way. Battlefield 1 had the same model, and it’s sad to see it become commonplace, especially at such a high price. Compared to other season passes that retail at £20 (Witcher 3 for example), it’s not difficult to question its actual worth. Unfortunately for me this is a Star Wars game, and I’m more than likely to spend the £40 for a handful of extra hero characters (Jango and Grievous better not be DLC!).

Let’s see the Battlefront we deserve on the 15th. For goodness sake, give the people space battles!*

Alexander Jones

*Disclaimer: I don’t care much for the space battles, I’d rather be on the ground. But, hey-ho, FOR THE PEOPLE!