Why Battlefield 1 Triumphs Over Other FPS Multiplayer Games

Before all micro-transaction hell broke loose across the genre, there was a little shooter set during The Great War that stood firm on the podium.

Released before we were blessed with David Fincher’s Mindhunter series on Netflix and before we witnessed EA’s catastrophic downfall with Star Wars: Battlefront II, the holiday season of 2016 graced us with something rather special.

On October 21, 2016, Battlefield 1 deployed itself onto shop shelves, digital storefronts and through people’s letterboxes with full force. After an exceptional response following the announcement trailer, Battlefield 1 was set on becoming a big success for DICE and EA. The main competition being Call of Duty’s Infinite Warfare which failed to rally as much spark of excitement (but still performed relatively well in the first week of sales), driving a significant amount of hype and actual measurable sales – reaching approximately 3.46 million copies sold on consoles within the first week.

We’re now 14 months into Battlefield 1’s lifetime. We’re halfway through the dispatch of the season pass’s third (of four) packs. 80,000 people are still playing the game on a regular basis. There’s no sign of letting up. Battlefield 1 is nothing short of a success, which is probably why I still find myself drawn to it despite having new games with under 10 hours of play waiting patiently for me on the side.

I got LA Noire and Dead Island Definitive Edition recently, dabbling here and there for some hours before the craving for intense FPS action began to emerge. Don’t get me wrong, I adore LA Noire and have plenty of skull-smashing fun with Dead Island, but for me, holding the frontline with a bolt-action rifle at my side and grenade primed just feels all too familiar. But familiar in a good way. In a way that your favourite sweatshirt fits snuggly, not too tight or too loose. Battlefield 1 challenges me in a fair way that doesn’t leave me cussing at strangers but respecting and being impressed with the person who killed me with a headshot 300 metres across the map. I laugh when I get impaled by a lance-wielding horseman, I don’t cry and rage quit, a behaviour that seems all too common in other FPS multiplayer games.

That’s not all; Battlefield is notorious for its incredible destructible environments (Levelution, people), player-controlled vehicles, higher amount of players in matches and epic sprawling maps packed with immersive detail and intense atmospheres. Something you don’t find in Call of Duty: Infinite Warfare, nor the latest WW2 instalment. It’s an age-old battle between the two franchises. I remember when I bought an Xbox Magazine several years ago how it was packed with ‘Team Battlefield” and “Team CoD” freebie badges and stickers. It all seems a bit immature these days, but back then, during a time when I played every Call of Duty instalment, I had already made up my mind. I am Team Battlefield.

My older brother plays Battlefield 1, he doesn’t get much time to play anything, but when he does he goes straight to Battlefield 1. Why? Because it’s intense, set during an interesting period (although slightly fantasised in the game) and it’s fun. Although, he does have one problem with the game, and that’s the interesting season pass model. Separating new map releases across a couple of months, the model arguably ensures that players hang around for a longer time, so there aren’t significant spikes in player count. In contrast to traditional season passes, which would release all maps and content in one swoop, Battlefield 1’s season pass has been releasing one or two maps, including new weapons and such, almost a month before the remainder of content is released.

I still can’t tell if I like it or not. I think I do. Being able to demo new features before the final release almost feels like early access; it also incites the feeling of getting more bang for your buck, giving paid content a longer lifetime than a regular flash in the pan. Premium players are encouraged to play new maps thoroughly, which means I never felt like I missed anything that was released. The fact that I’ve put 200 plus hours into the game already justifies the price I paid for the season pass. Of course, everything has changed since then…

We’re now 14 months into Battlefield 1’s lifetime. We’re halfway through the dispatch of the season pass’s third (of four) packs. 80,000 people are still playing the game on a regular basis. There’s no sign of letting up.

EA and DICE have at the time of writing scrapped season passes for free seasonal content, as first demonstrated in Star Wars: Battlefront II. We all know how that went. It’s almost concrete to assume that EA intended to make lost money from micro-transactions, however, that plan got completely ripped to shreds by fans, press and just about everyone across the globe, apparently. It didn’t go well, and as mentioned in my last post, the game has been left fundamentally broken.

Battlefield 1 is the last true example of an FPS done right. Ok, the season pass is kinda expensive, yes it does dilute the player base somewhat, but overall the game worked. Will the next entry into the Battlefield series feature a return to old season pass roots? Unlikely. If it attempts the free seasonal content model it needs to get it right – no pay-to-win controversy, please. It really destroyed a game I had the highest hopes for, and I don’t want to see Battlefield fall victim to the EA money-making machine. They can make money from micro-transactions, a plethora of game do it, that’s no problem. They just have to do it right.


Rogue Content: Star Wars Battlefront II’s Missing Features

Planet-specific skins and Starfighter arcade are among the MIA

Delving into Heroes versus Villains mode for the hundredth time, waiting patiently for players to join the showdown – a worrying sign of lacking activity – upon loading the character selection screen, the mode feels improved. Yet, I can’t help but feel like something is still lacking.

Stepping back, why does Heroes versus Villains feel better? Well, this is the result of the introduction of two shiny new heroes; Finn for the light, and Captain Phasma for the dark, providing 16 total heroes split between the two sides. Alongside a brand-new Galactic Assault map, Crait, and a Starfighter Assault map, D’Qar, these new slices of content arrive for free to all players as part of ‘The Last Jedi Season’, the first batch of content in place of a season pass. Releasing adjacent to the debut of the latest blockbuster Star Wars Episode XIII, the content intends to uphold EA and DICE’s promise to maintain a unified player base by bringing fresh experiences and making them available to all.

Following micro transaction controversy early on, efforts to rekindle excitement in Battlefront’s sequel have, to some extent, failed. The damage is already engraved deep beneath the core, with the in-game Crystal currency pretty much redundant, and a page that clearly meant to operate as a place for buying more with hard-earned cash empty and blank. It’s almost poetic, really. Areas of the game that have been cut as a result from sincere hatred towards pay-to-win structures, a failure on EA and DICE’s part, leave a sour taste. In a way, the game almost feels broken without it.

As a die-hard fan of Star Wars and the Battlefront series, I can’t help but compel myself to soldier on. I defended the 2015 reboot with the hope of seeing similar visually stunning Star Wars titles land onto my Xbox Dashboard, but it’s hard to feel amped for a game that’s been torn apart by the press and players, rightly so in most cases. It’s led to significant adjustments by EA and DICE as they backtrack and attempt to recover from a media sh*tstorm. Unfortunately, I believe they’ve already lost.

Where’s old man Luke? Draped in a fraying grey cloak, grey beard and grey Jedi ways (kinda), wielding his green lightsaber and shooting witty and grumpy comments at his foes. I’m not even kidding, where is he?

Battlefront II is in serious need of skins. Skins, arcade content and more seasons. At the time of writing, there are no announcements for the second season, leaving fans half excited to see what’s coming (Grievous, Grievous, Grievous… Come on!) and half concerned that the damage inflicted early-on has impacted development for upcoming content packs. It’s embarrassing that the community is being forced to create mods for skins and characters before the developers do. In the last week alone I’ve seen skins for Kylo Ren, Rey, Darth Vader, Boba Fett and new heroes such as Anakin and Count Dooku – all of which make me more excited than any official announcement from DICE. That’s just not right. It can’t seriously take that long to implement Han’s Hoth outfit and Leia’s Endor attire, two skins that already exist in the first game.

Has the backlash damaged the game’s reputation as well as planned seasons? Is there any point in adding new maps and heroes if the player base is already in rapid decline (evident in my experience by the lack of players when match finding)? The situation might be more complex – involving blunt conversations between EA, DICE and Disney of which we, the public, will never hear. The Battlefront II community eagerly awaits for a spark of hope.

In the meantime, I’m going to continue to force push Captain Phasma off Wookie platforms on Kashyyyk…


I was wrong about Star Wars Battlefront II

The reason is better than you think…

So, here’s a quick fact for you: I’ve played EA’s Star Wars Battlefront (2015) for over 280 hours. 280 HOURS. Nope, I can’t believe that either, and I refuse to let it cloud my judgement with whether the game was actually any good or not. It wasn’t. But, I did love it.

I’m allowed to say that because now that I’ve checked my Xbox profile and statistics, I have evidence. After my lifetime spent playing the bare-bones, lack-luster, but stunning-looking Star Wars Battlefront I can admit that it wasn’t a fine moment in gaming history. Quite the opposite. In fact, it goes to show how heartless a game can really be. As I write this, I have the haunting sounds of bad Han Solo and Luke Skywalker impressions circling my thoughts. Ugh.

Classes make a well-received return

No, it definitely wasn’t the action-packed callback to the original we had all been hoping for, but here we are in the summer of 17, already hyped up for the sequel. It looks good though, right? It’s not just me? All eras, space combat, Darth Maul, Rey, Classes, customisation, Darth Maul, point system, Rey, land vehicles for both armies, Darth Maul, Rey, REY. You can’t say that criticism has been received and not acted on.

This is the game the fans (that includes me!) had been dreaming of from the first teaser in 2013. I was wrong about the sequel in my last post because I didn’t think they’d include the latest era, or the original trilogy, actually. The announcements at E3 blew me away, and I just cannot wait any longer to play as Rey, Kylo Ren, Maul, Jango and Grievous (they better bloody be in it…). No excuses now EA, you’ve opened the Star Wars floodgates onto Battlefront, so now it’s time to deliver.

Abandoning the season pass has already tipped the public in favour of the sequel, and it’s a nice gesture. It feels like an apology for the first one’s embarrassment, and so it should be, but don’t let that distract you from what EA plans on doing next to make an extra buck off loyal Star Wars fans… loot crates. Dum, dum, dum.


So far, in a galaxy far, far away, Battlefront II’s promotional material has been emphasising (like a sore thumb) the significance of Star Cards, cringe. I’d have to place a bet on EA going all-in on this money-making-model which has worked so well in previous games (Overwatch, Call of Duty, Battlefield, Injustice).

It’s not great, but I’m honestly ok with it. They’ve already said that the crates can be earned through in-game progress too, including the more advanced tiers of loot crates. Looks like I’ll be battling it out again for another couple hundred hours for those special legendary powers (yay).

Ignore what people have been saying about Battlefront II going pay-to-win, such as TotalBiscuit (I still respect the guy), because it’s nothing new. Battlefront and Battlefield already have pay-to-win packs, but I’d definitely agree that it’s not a great culture for games.

We’re getting a single-player campaign! The force is strong with this one

It’s like cinemas. You buy a ticket to watch a film, the cinema has paid the rights to show that film, so now the two cancel each other out. In order to make a profit, the cinema sells you expensive extras, such as popcorn, slushies and exceptionally fair-priced pick-and-mix sweets. Now that all future downloadable content packs for Battlefront II are free, EA have to sell extras (loot crates) to fill the gap.

Ok, I’m not very good at analogies, but I tried to explain it. I worked in a cinema, alright…

I guess we’ll see when Star Wars Battlefront II releases on 17 November if it makes up for the hole in our hearts, and the 40GB of disappointment on my Xbox One.


Alexander Jones

P.S. I have recently written a piece about DLC and season pass culture, packed with sources and case studies, that I’m hoping to share with you real soon!

I’m a journalist?

An update!

Hey everyone, long time no speak.

I haven’t updated this blog in a very long time, so I thought I’d share what I’ve been doing in the meantime.

Firstly, it’s probably worthy to note that I’ve been completing my magazine journalism MA at Cardiff University. So far, so good. I feel like I’ve already learned more than I did during my BA – but, this course is much more practical, so that’s probably why.

I spent my time before Christmas writing articles for Alt Cardiff , learning of new writing techniques and multimedia capabilities. My feature-length article for example, was a good demonstration of the range of multimedia I could produce. This feature article, regarding animal testing in Cardiff, went on to receive my highest mark (a first-class) last semester. I was pretty chuffed!

Another project I’ve been working on is Missing Pixels, a site aimed at welcoming all gamers. It was created for a digital project assignment but I think I might carry on contributing to it anyway. Feel free to join the community if you’d like!


The week after we broke up for Christmas, I found myself in one of the UK’s largest magazine publishers: Haymarket.

Spending my nights a minute away in the hotel across the road, I was lucky enough to spend a week working with Stuff Magazine. Stuff Magazine deals with gadgets, tech, gaming; basically all the things I love. It was an inspiring work experience that made me feel confident in finding a place within the field. I am grateful to the Stuff team for having me on board, especially Rob Leedham, who got in touch and started it all.


That’s a very brief rundown of what I’ve been up to from September to December. Now, with the new semester, I hope to continue this progress in finally becoming an official NCTJ journalist. With more experience lined up for the Easter holidays, and hopefully some freelance opportunities, I think the next couple of months are going to be very exciting!

When I’m not being a journalist, I spend my days cleaning bowling alleys and shooting children with laser guns at Superbowl. Oh, the joys of paying your student debt…


Alexander Jones


For more information about me, check out my LinkedIn profile!


Doom – Open Beta Impressions

Fast-paced, gory, arcade fun is how I’d describe Doom’s multiplayer.

Holy moly! Who expected this game to be so fun? Simplistic, yet dense enough to entice you into further levelling up your character and customising various weapons. It’s punishing if you’re slow on the draw, but hugely satisfying when you successfully perform a killing streak. This may very well be my next big multiplayer game.

I was already pretty excited to dive into the single player onslaught of Doom, but this open beta has proven to me that the multiplayer is something that I can equally look forward to. E3’s gameplay demo showed a promising revamp into the Doom series, a series I have neglected for far too long. Clearly, I have been missing out on some messy, bloody action. Luckily, this open beta (available for all you fellow gamers until 17th April) gives everyone the opportunity to experience hell like never before.

The gameplay is extremely fluid and encourages players to keep moving. Camping does not bode well for you in this world, and you are sure to be penalised – either by being repeatedly annihilated by players who have acquired power ups, or simply from lacking any reasonable amount of points to progress or flaunt. From my own experience, players are eager to engage with enemy players constantly, yet thinking tactically and dodging attacks with worrying ease. The double-jump feature complements these evasive maneoveurs, opening up new tactics when approaching or escaping threats. Initially the trailers for the multiplayer convinced me that this experience would be very similar to recent Halo games and Titanfall, but it is different. There are similarities of course, but Doom is very much it’s own game and certain gameplay aspects prove this.

For example, the way in which ammo and health is acquired from pickups dotted around the map is a fairly nostalgic jump backwards. But in a good way, it’s fresh and scary in a way. When you’re punishing newbies with your super quick reflexes but find yourself low on health, it’s exhilarating sprinting for the health pack. There’s no actual sprint button, this is a very arcadey experience, fleshed out with very promising additions; such as demonic runes and more traditional power-ups. Power-ups appear at a number of set locations around each map, buffing the players with unique abilities such as increased speed, quad-damage and shields. My favourite is faster movement because this game relies a lot on how quickly you can react to situations. I personally find this very fun – for others this may not appeal so much. But each to their own.

Some low-res Twitch stream captures from my own archive (will edit these on my computer when I get my hands on it):

Lastly we have the demonic runes, which spawn a couple of times each game. These are the pickups people are likely to camp around, and likely to cause arguments among players – very much like the hero pickups of Star Wars Battlefront (see my review if you’d like). On full release I believe there’s meant to be a total of three demons you can play as, but in the beta you can only use the Revenant. The Revenant is the iconic jet-packing, missile-firing, skeleton beast that appears on numerous ads for the game. It’s a scary monster; and even more frightening in the game. The playstyle is pretty simple: one button to jet-pack, and one button to shoot dual-rockets from his mounted rocket launchers. What surprised me was the lack of close combat options, I guess that’ll be the focus of another demon, the Revenant is clearly the run-gun-snipe beast. You’re given one full minute to annihilate other players, and this does happen. The rockets just leave numerous piles of limbs in their wake; which makes it highly entertaining (and tactical) to hide behind the Revenant whilst pursuing capture points in the gamemode ‘Warpath’. It’s not invincible though, players can swarm and over-power the Revenant with some difficulty. When the demon is slain the rune becomes available again for anyone who claims it, however the timer continues from where it stopped. I look forward to trying out the remaining demons in the full release, this feature looks very promising.


With only two games modes: Team deathmatch and Warpath, there’s enough content here to decide if Doom satisfies your crave; be it gore, graphics or a new multiplayer experience. Personally I find both game modes compelling enough to confirm my purchase of Doom next month. I’ve been pleasantly surprised by how hooked I actually am by the competitive online segment of the game. Now my expectations for the very interesting looking single player campaign have only stretched higher, and I believe Doom won’t disappoint. It deserves to do well and I hope nothing significant brings it down. Guess I can only wait until May the 13th to find out, but until then, back to slaughtering people with my shotgun!

Alexander Jones

Below: my very own Twitch live-stream capture, enjoy!