Game Hype: Star Wars Battlefront 2

Like it or not, Star Wars Battlefront 2 is coming.

On April 15th, at the Star Wars Celebration, we will get our first look.

Plenty of gamers shared disgruntled moans and cries of disbelief when they discovered how bare EA’s reboot was when it originally released in 2015. Being the wild card that I am I will openly admit that I thoroughly enjoyed the game. Dedicating over 100 hours of gameplay time and £40 for a season pass, I found myself hooked. But, even in my position as a blind sheep I can still see the countless flaws of EA’s Battlefront.

So, rather than asking the question of how Battlefront 2 can improve, I ask WILL it improve?

Have the big, bad cyborg bosses, sitting in their sky-high towers absorbing power from the sun and money from other blind sheep, allowed developers to implement their original creative ideas? The first thing that springs to mind for any Star Wars Battlefront hopeful is ‘SINGLE-PLAYER CAMPAIGN’, or ‘SPACE BATTLES’. Neither of which were present in the 2015 game. No wonder fans were upset, these were massive gameplay elements of the first games.

I addressed these issues in a blog post ages ago, and I still stand by my point; that this is EA’s Battlefront. This is NOT a sequel. This series doesn’t want to remaster an already popular game, but reimagine it, using the original material as a base to build from. So we have large-scale battles, beautiful and large maps, intense firefights. We are missing huge characteristics of the first series; such as classes, single-player and competitive online game modes like Galactic Conquest, space battles, different eras, etc. but doesn’t this emphasise the point? We will all relish the memories of our first Battlefront victory, but time’s changed, let’s enjoy what we have (a gorgeous looking Star Wars game) and hope that classic features make a return in Battlefront 2.

Yes, Battlefront 2. What can we expect to see, come April 15th? Well, I have a few ideas that I anticipate and really want to see make it into the sequel. 

Firstly, I don’t think that we’ll see Kylo Ren or Rey having a clash. Episode 8 will be coming out around the same time as Battlefront 2, before the holidays, and I can’t see how a Battlefront could work on two films without the final chapter. Arguably, they could add Episode 9 as DLC, but it would have to release two years after the game’s release. It just wouldn’t make sense. Also, there’s the issue of how much content would they be able to use from Episode 8 to avoid spoiling the film? The new era of Star Wars is just too complicated to touch at the moment.

Which is why I think the Clone Wars is perfect for the sequel. The lore is there, the films are done, ignore the questionable scripts and focus on those battles. It’s going to happen at some point, and I think that time is now. Imagine the battle of Genosis recreated in DICE’s stunning Frostbite engine. Even in the case of the battle of Naboo and the unbearable Gungans – it’ll look amazing. Battlefront 2015 played it safe. They went with the original trilogy and pulled on people’s heartstrings with lifelike images of Hoth and Endor. Battlefront 2 opens up more risk and creative freedom. They know what the fans want, and they have the resources to pull it off.

A single-player campaign has been confirmed by sources across the web, but space battles are still in question. I assume that EA have heard the complaints even if they weren’t listening for it. So, I expect to see these painfully regurgitated outcries sought to. It would be fairly dumb not to, wouldn’t you think?

Again, I expect another £40 on top of the £40 cost of the base game for the season pass, it’s just EA’s way. Battlefield 1 had the same model, and it’s sad to see it become commonplace, especially at such a high price. Compared to other season passes that retail at £20 (Witcher 3 for example), it’s not difficult to question its actual worth. Unfortunately for me this is a Star Wars game, and I’m more than likely to spend the £40 for a handful of extra hero characters (Jango and Grievous better not be DLC!).

Let’s see the Battlefront we deserve on the 15th. For goodness sake, give the people space battles!*

Alexander Jones

*Disclaimer: I don’t care much for the space battles, I’d rather be on the ground. But, hey-ho, FOR THE PEOPLE! 

 

My Game of the Month – December: Star Wars: Battlefront (EA)

 

I’m a bit late writing this post due to pesty essays and dissertation stress (not actual writing). Again this game wasn’t released in December, but I played a crazy amount of it and therefore that’s why Battlefront makes my Game of The Month!

As a pretty dedicated Star Wars fan the announcement that Star Wars Battlefront was making a return via ‘next-gen’ consoles made me pretty damn ecstatic. The original Star Wars Battlefront games were basically my gaming childhood (as well the occasional Pokemon game). Yeah being a Jedi or Sith is cool, but don’t lie, the ability to play as a ground soldier in this massive universe was so much cooler. Luke who? More like Gary the stormtrooper or Simon the legendary sniper battle droid. Didn’t hear about those characters in the films now did you? Exactly. Not only was one of my favourite game franchises coming back but it was also being developed by the perfect team that is Dice. Dice!? The same guys that make those awesome Battlefield games that I love? I couldn’t ask for a better scenario. Well things began to get pretty bumpy down the road with news that the game would lack a tonne of content, but in truth, it didn’t hinder my experience all that much. The complaints rooted from announcements that the game wouldn’t feature elements of gameplay from the originals such as space battles, galactic conquest, campaign of any kind, the clone wars, vehicle spawns and numerous planets. Not much then. I sympathise with these complaints, I too loved these aspects of the originals. However, I understand that this is Battlefront EA. Not Pandemic. I knew from the beginning that this game was likely to be quite different from the first ones, but maybe not to the same extent that it was. I was a little disappointed that the clone wars wasn’t included, but amongst my overwhelming joy that Battlefront was returning at all felt like a Jedi mind-trick convincing me that this was the best thing ever. 2015 couldn’t have been any greater, Fallout and Star Wars were back and that’s pretty outstanding.

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Let’s dive right into this thing then. Already playing the open beta before the release I had a fair idea of what to expect from the new game. It didn’t disappoint. This game looks gorgeous, it has to be my best looking game on the Xbox One, Metal Gear probably gets a close second on this. I read the promotional material about the design teams going to the same locations that the films were based on and this definitely reflected into the final product. Hoth LOOKS like Hoth. Tatooine LOOKS like Tatooine. These planets feel real, Hoth makes you cold, Tatooine feels baren yet inhabited with life and Endor, well Endor is the best. Literally, Endor is the most impressive world to be in, it’s lush and alive and most of all, feels pretty damn believable. Ewoks run around their silly wooden platforms (which make for amazing multi-leveled combat), Lizards crawl up trees, and weird space snakes slither in and out of burrows. The attention to detail is impressive, most impressive. Seeing as most first-person competitive shooters offer pretty dull and static maps, Battlefront is fresh. The only problem I have with the immersion is with the sometimes wonky voice acting of the heroes and villains. This has been brought up several times by other reviewers, I have less of a problem with it than most, but it can break the immersion somewhat. Luckily Temuera Morrison (Jango Fett and Boba Fett) continues to be awesome and voices Boba Fett in the game, so that’s one original voice. The worst is probably Vader and Han’s voices. Besides that, the aesthetics of this game are pretty breathtaking.

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Next we have gameplay. Put simply it’s a ‘dumbed’ down version of Battlefield, or so you’ll be told by the internet. I’d partly agree. The gameplay has definitely had a more arcade-like overhaul and I think this may be a move towards a more casual gamer. This is Star Wars (now owned by Disney) and I think that with the anticipation of Episode 7 EA decided to target this game at everybody. It’s a game that is easily accessible, just pick up a controller and join in so to speak (if only there was a split-screen online experience. Shame). The guns arguably feel pretty samey, they are after all all laser guns that go pew pew. There’s only so many ways a blaster can shoot, and I feel that these guns are closely representative of those from the films which is great aesthetically. It just doesn’t translate that well from a gameplay perspective. That said, these guns thankfully all feel punchy, especially the targeting rifles, they provide some powerful firepower. The standard blasters you receive from the get-go (the E11 and A280) are pretty well rounded on their own however, which creates this feeling that there’s no real need to purchase any of the other blasters on offer. That said, it’s nice to change the fire-rate every now and again. As well as your primary blaster you have access to ‘star cards’, which are equivalent to Battlefield tools with usage limited to a cooling down system. I like this form of playing, it is inevitably arcade-like but it’s different enough from the average shooter that I’m ok with it. These ‘star cards’ offer you abilities such as the Jetpack, thermal detonator and other helpful tools like the ion torpedo. As well as these ‘star cards’ you have traits which reward you with special abilities from kill-streaks, and power-ups found on the battlefield which provide more effective abilities, such as the smart-rocket launcher (great against AT-STs) and bubble-shield to protect yourself and teammates from oncoming blaster fire. Among these power-ups you will also find the occasional vehicle pick-up or hero pick-up. These pick-ups will place you in varying vehicles (including the AT-ATs but with a limited timer) and the hero pick-ups let you pick from three heroes or villains depending on which side you are on. Of course the hero pick-up is the most thrilling of the lot and you will almost definitely see several teammates racing towards the pick-up to play as their favourite character. It’s undeniably fun playing as one of these comically over-powered figures on the battlefield wiping out as many enemies as you can before finally being overwhelmed by the entire team. And you will become a high-priority target pretty quickly. It’s unique and a great aspect of the game, if you’re able to reach the pick-ups before some Jetpack idiot snatches it right before your eyes (TIP: always be that Jetpack idiot).

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Yes this game is definitely an online-orientated game. The single-player and co-operative aspects are dismal. If you’re looking at this game without an online subscription don’t even bother, there is literally 3 hours of gameplay there if you push the boundaries. I myself have played these sections repeatedly to obtain 100% completion but once I’ve completed master difficulty I’m out of there. Chewie hit it! But seriously, don’t buy this game if you don’t plan on playing online.

Sure, there are loads of things missing from this game that were present in the Pandemic games of the same title, but this is a new generation of Star Wars. This is EA Star Wars. With all the advantages and disadvantages that come with it. I will happily accept the fact that this game may be a little over-priced for the content that is available, but without this, there’d be nothing. And I know which situation I’d rather be in. Give me a beautiful looking, over-priced but fun Star Wars game over nothing at all.

Alexander Jones

Bonus video I uploaded to Youtube: 

Busy, busy, busy…

Hey everyone, just a very brief post to explain my lack of blog posts has been due to many university deadlines coming up. I haven’t got much time to spend making blogs, I need to update soon as I was going to make one for my second trip to Amsterdam and I will probably end up making one for Avengers: Ag of Ultron which I’m watching tomorrow afternoon. Anyways everyone, have a wicked time enjoying the sun whilst I burn and die inside writing my essays.

P.S. here’s an Amsterdam teaser:

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Alexander Jones

Star Wars Battlefront – The Rebirth of Gaming?

As we crawl closer to the annual Star Wars celebration in April, Battlefront fans such as myself are exploding with anticipation for the first gameplay trailer.

2004. Wait 2004? It’s been that long? 11 years since the first and best Star Wars Battlefront game. Now I’m only 19 and that fact makes me feel old. After the original Battlefront game we’ve seen a few different iterations on Sony’s handheld PSP ending in 2009 with Elite Squadron. I bought and played all of the these games for hours, I just couldn’t get enough of fighting as a common soldier rather than the center figure. This concept of being one of the many has always appealed to me. In any game when you are a part of the larger whole it feels epic. That could just be me, but I don’t care.

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When EA announced the resurrection of the Battlefront series in 2013, I was extremely excited (to say the least, pretty sure I jumped out of my chair). Out of all the games I love to play this series is at the top of them. Assassin’s Creed has become pretty stale in my opinion, I felt the same with Halo when the 4th installment was released but Guardians is coming across as more refined and fresh so pumped for that.

Games are becoming increasingly samey and boring to me so I’m moving through different games relatively quickly. The new Star Wars Battlefront I hope will change this.

Alexander Jones

http://www.pcgamer.com/star-wars-battlefront-to-be-revealed-in-april/