Rogue Content: Star Wars Battlefront II’s Missing Features

Planet-specific skins and Starfighter arcade are among the MIA


Delving into Heroes versus Villains mode for the hundredth time, waiting patiently for players to join the showdown – a worrying sign of lacking activity – upon loading the character selection screen, the mode feels improved. Yet, I can’t help but feel like something is still lacking.

Stepping back, why does Heroes versus Villains feel better? Well, this is the result of the introduction of two shiny new heroes; Finn for the light, and Captain Phasma for the dark, providing 16 total heroes split between the two sides. Alongside a brand-new Galactic Assault map, Crait, and a Starfighter Assault map, D’Qar, these new slices of content arrive for free to all players as part of ‘The Last Jedi Season’, the first batch of content in place of a season pass. Releasing adjacent to the debut of the latest blockbuster Star Wars Episode XIII, the content intends to uphold EA and DICE’s promise to maintain a unified player base by bringing fresh experiences and making them available to all.

Following micro transaction controversy early on, efforts to rekindle excitement in Battlefront’s sequel have, to some extent, failed. The damage is already engraved deep beneath the core, with the in-game Crystal currency pretty much redundant, and a page that clearly meant to operate as a place for buying more with hard-earned cash empty and blank. It’s almost poetic, really. Areas of the game that have been cut as a result from sincere hatred towards pay-to-win structures, a failure on EA and DICE’s part, leave a sour taste. In a way, the game almost feels broken without it.

As a die-hard fan of Star Wars and the Battlefront series, I can’t help but compel myself to soldier on. I defended the 2015 reboot with the hope of seeing similar visually stunning Star Wars titles land onto my Xbox Dashboard, but it’s hard to feel amped for a game that’s been torn apart by the press and players, rightly so in most cases. It’s led to significant adjustments by EA and DICE as they backtrack and attempt to recover from a media sh*tstorm. Unfortunately, I believe they’ve already lost.

Where’s old man Luke? Draped in a fraying grey cloak, grey beard and grey Jedi ways (kinda), wielding his green lightsaber and shooting witty and grumpy comments at his foes. I’m not even kidding, where is he?

Battlefront II is in serious need of skins. Skins, arcade content and more seasons. At the time of writing, there are no announcements for the second season, leaving fans half excited to see what’s coming (Grievous, Grievous, Grievous… Come on!) and half concerned that the damage inflicted early-on has impacted development for upcoming content packs. It’s embarrassing that the community is being forced to create mods for skins and characters before the developers do. In the last week alone I’ve seen skins for Kylo Ren, Rey, Darth Vader, Boba Fett and new heroes such as Anakin and Count Dooku – all of which make me more excited than any official announcement from DICE. That’s just not right. It can’t seriously take that long to implement Han’s Hoth outfit and Leia’s Endor attire, two skins that already exist in the first game.

Has the backlash damaged the game’s reputation as well as planned seasons? Is there any point in adding new maps and heroes if the player base is already in rapid decline (evident in my experience by the lack of players when match finding)? The situation might be more complex – involving blunt conversations between EA, DICE and Disney of which we, the public, will never hear. The Battlefront II community eagerly awaits for a spark of hope.

In the meantime, I’m going to continue to force push Captain Phasma off Wookie platforms on Kashyyyk…


 

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Author: alexwelsh95

Magazine journalism trainee. Journalism, media and cultural studies graduate, Cardiff University.

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