Fast-paced, gory, arcade fun is how I’d describe Doom’s multiplayer.
Holy moly! Who expected this game to be so fun? Simplistic, yet dense enough to entice you into further levelling up your character and customising various weapons. It’s punishing if you’re slow on the draw, but hugely satisfying when you successfully perform a killing streak. This may very well be my next big multiplayer game.
I was already pretty excited to dive into the single player onslaught of Doom, but this open beta has proven to me that the multiplayer is something that I can equally look forward to. E3’s gameplay demo showed a promising revamp into the Doom series, a series I have neglected for far too long. Clearly, I have been missing out on some messy, bloody action. Luckily, this open beta (available for all you fellow gamers until 17th April) gives everyone the opportunity to experience hell like never before.
The gameplay is extremely fluid and encourages players to keep moving. Camping does not bode well for you in this world, and you are sure to be penalised – either by being repeatedly annihilated by players who have acquired power ups, or simply from lacking any reasonable amount of points to progress or flaunt. From my own experience, players are eager to engage with enemy players constantly, yet thinking tactically and dodging attacks with worrying ease. The double-jump feature complements these evasive maneoveurs, opening up new tactics when approaching or escaping threats. Initially the trailers for the multiplayer convinced me that this experience would be very similar to recent Halo games and Titanfall, but it is different. There are similarities of course, but Doom is very much it’s own game and certain gameplay aspects prove this.
For example, the way in which ammo and health is acquired from pickups dotted around the map is a fairly nostalgic jump backwards. But in a good way, it’s fresh and scary in a way. When you’re punishing newbies with your super quick reflexes but find yourself low on health, it’s exhilarating sprinting for the health pack. There’s no actual sprint button, this is a very arcadey experience, fleshed out with very promising additions; such as demonic runes and more traditional power-ups. Power-ups appear at a number of set locations around each map, buffing the players with unique abilities such as increased speed, quad-damage and shields. My favourite is faster movement because this game relies a lot on how quickly you can react to situations. I personally find this very fun – for others this may not appeal so much. But each to their own.
Some low-res Twitch stream captures from my own archive (will edit these on my computer when I get my hands on it):
Lastly we have the demonic runes, which spawn a couple of times each game. These are the pickups people are likely to camp around, and likely to cause arguments among players – very much like the hero pickups of Star Wars Battlefront (see my review if you’d like). On full release I believe there’s meant to be a total of three demons you can play as, but in the beta you can only use the Revenant. The Revenant is the iconic jet-packing, missile-firing, skeleton beast that appears on numerous ads for the game. It’s a scary monster; and even more frightening in the game. The playstyle is pretty simple: one button to jet-pack, and one button to shoot dual-rockets from his mounted rocket launchers. What surprised me was the lack of close combat options, I guess that’ll be the focus of another demon, the Revenant is clearly the run-gun-snipe beast. You’re given one full minute to annihilate other players, and this does happen. The rockets just leave numerous piles of limbs in their wake; which makes it highly entertaining (and tactical) to hide behind the Revenant whilst pursuing capture points in the gamemode ‘Warpath’. It’s not invincible though, players can swarm and over-power the Revenant with some difficulty. When the demon is slain the rune becomes available again for anyone who claims it, however the timer continues from where it stopped. I look forward to trying out the remaining demons in the full release, this feature looks very promising.
With only two games modes: Team deathmatch and Warpath, there’s enough content here to decide if Doom satisfies your crave; be it gore, graphics or a new multiplayer experience. Personally I find both game modes compelling enough to confirm my purchase of Doom next month. I’ve been pleasantly surprised by how hooked I actually am by the competitive online segment of the game. Now my expectations for the very interesting looking single player campaign have only stretched higher, and I believe Doom won’t disappoint. It deserves to do well and I hope nothing significant brings it down. Guess I can only wait until May the 13th to find out, but until then, back to slaughtering people with my shotgun!
Below: my very own Twitch live-stream capture, enjoy!